garfields-count-me-in

Digital Math Games

(fig.: Grendel Games, „Garfield’s Count Me in“, 2016)

„Peter buys 10 eggs at the market, at home he makes scrambled eggs for him and simon with 2 eggs each – how many eggs are left afterwards?“ – we all remember the story problems from our school time. Story problems put the otherwise often rather abstract math problems into a (more or less) relatable context, making the matter more tangible. In these kind of problems students need to understand the question, decode the given information and find the right methods to come up with the answer. They are more engaging than a plain formula to solve and are urging students to think about the problem at hand in a much broader way, connecting information and training mathematical comprehension. (1)