/r artificial paradise? immersion in raum und zeit

On the first floor in Künstlerhaus I had the pleasure to experience the gaming installation “Banz & Bowinkel” which was a big part of the exhibition. After browsing through the artificial environment and interacting with all the different stations surrounding me I went up the tower. There the quality of interaction was really great. Firstly, exploring the abstract environment with so many features and loops was quite fun to experience. People also running around could actually recognize you once you were nearby, talking at you about meaningful topics – although it was nearly impossible to understand anything when 5 of those artificial „creatures“ were surrounding me.


It seems to me that each and every station in this artificial world had its purpose. Therefore, the quality of diligence I would consider as high. Using loops and adjusting them to several situations would also make a gaming experience way better to interact with. What I really liked about this project was the high quality of exploration methods that the operation system enabled me to perform. Jumping around in this highly artificial, abstract world of human-fountains and gigantic insects I felt relaxed as well as curious on what is going to happen next.

R

 

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