Reinforcement Learning – Roadmap

This blog serves as an overview about my project.

First, I started by doing some research – the book „Reinforcement Learning“ by Sutton was the first step in this project. Besides that, there are many MIT Journals about the topic available online.

The  MarI/O project was the actual catalyst for this project. While going through its main components, I discovered the great potential of the Lua scripting language and the NEAT concept, which both power everything in the core.

When I made my first experiences with AI, I soon discovered TensorFlow. Thus, I wanted to see how it works in this field – and by doing so I found some advanced and modern methods for implementing an AI that makes use of Reinforcement Learning, such as Deep Q Learning and  Asynchronous Advantage Actor-Critic Methods.

So far, the project was mainly theoratical with some practical examples. Now it is time for a small project – I want to implement an AI that, similar to MarI/O, learns to play Super Metroid. I aim to achieve this by using the Lua as the main scripting language and MarI/O as the main code reference.

After that, I want to take a look on this AI in Unity. In more precise words, I want to develop a small, simple game that an AI should be able to learn to play and succeed in.

For a (for now) final step I thought of taking this AI out of games and implement it in a new way: Putting the AI in the shoes of a casual user and letting it surf through an online space.

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