Metroid Learning – DEV – Getting Ready

In this blog, I will briefly go over the ongoing development progress.

Developement Log

  • Created a save state to start from.
    • The save state skips the intro cutscene.
    • The starting point is set to the first point of potential input, in the tutorial.
  • Cleaned up config script.
    • Adjusted emulator folder location.
    • Reworked the loading behavior for states.
    • Formatted the code for consistency.
  • Cleaned up core sript.
    • The script loads the new save state at the beginning of code execution.
    • All player data is now correctly displayed in the custom UI.
    • The score calculation was adjusted: the AI should now focus on collecting pickups.
    • All unnecessary comments were removed.

 

Notes

Sprite functions in game script are the only missing piece to this puzzle. As soon as that is figured out, the project should basically work – the first test run will be conducted right after finishing the code.

Debugging will be probably the next step from then.

 

Bonus Content

So far I focussed on the design and relevance of Super Metroid in these Bonus Content sections. However, there is also something like a ‚culture‘ around it. When watching the speedruns, one detail might stick out – the fate of a small group of animals in the game. When completing the game quickly, players are given a choice – will they save these famous animals from an upcoming explosion or will they leave them behind?

The YouTube Channel ‚The Game Theorists‘ found their answer to this question.

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