Metroid Learning – The Anti-Controller

While the AI learns to play, I want to do a small side project. The idea is quite simple: I aim to prototype an ‚unusable‘ controller – and let other people play with it. This is relevant to this topic because it showcases the trial-and-error theme quite well. Like the AI, players need to figure out the controls first to advance in the game.

In this blog, I will create a prototype of an ‚Anti-Controller‘.