The core design loop for game design consists of six steps:
- Inspiring
Take a decision about what kind of experience the game should create for the players. In the case of educational games it is also important to decide what knowledge should be trained. - Framing
Assess the parameters of the game. Set reasonable but fierce deadlines in order to force yourself to work more efficiently and really get things done. - Brainstorming
Start putting the ideas down on paper. In this state there is no good or bad – just write everything down and sort out later. - Prototyping
Take the best ideas from the brainstorming, further develop them and create a prototype. - Testing
Test the prototype in order to see what works and what needs revision. - Iterating
Use the learnings from the testing to further improve the process.
Source:
- Gary, Justin; Think like a Game Designer – The Step-by-Step Guide to Unlocking Your Creative Potential, Aviva Publishing, 2018